DBFZ : Notes de patch liées à la mise à jour de février

0
1316
Dragon-Ball-FighterZ-patch

Les soucis du mode en ligne en tête de liste

ça vient, ça vient…

Bandai Namco vient de publier la liste des changements qui vont survenir sur Dragon Ball FighterZ dès ce mois-ci. Comme on pouvait s’y attendre, les problèmes de connectivité sont mis en avant car ils empoisonnent l’existence des joueurs depuis la bêta, entre les déconnexions intempestives des lobbies, les difficultés à trouver un match en ligne ou les attentes interminables dans les combats de ring… force est de constater que tout le monde a été patient mais qu’il est temps de sonner la fin de la récré. Ainsi, la mise à jour qui surviendra d’ici à la fin du mois proposera un système de matchmaking revu et corrigé, de nouvelles fonctions de replay, un mode arcade optimisé ainsi que des mouvements plus stables et une myriade de petits détails qui devraient faciliter la vie à tout le monde. En espérant que ce patch soit la solution tant attendue, voici les notes de patch entières (et en anglais) : « Hello FighterZ, Take a look at the adjustments and fixes we’ll be making with the upcoming DRAGON BALL FighterZ Patch: MODES – PARTY MATCH: Added the Party Match feature which enables automatic match-up with 5 other players to play a Party Match. REPLAY CHANNEL: Expanded Replay Channel functions (added “Followed Player Channel” and “Search Channel”) – Previous replay data will be deleted RANKED MATCH / CASUAL MATCH: Added controller vibration to indicate when an opponent has been found ARCADE MODE: Added “Return to Character Selection” and “Return to Course Selection” after completing a course TRAINING MODE: Fixed a bug that shows the Dragon Balls collection animation while options were set on “Do not display” TRAINING MODE: Fixed a bug that made the Assist Gauge recover when player guards continuously BATTLE TUTORIAL: Fixed a bug that prevented the UI to be displayed properly when player passes the objective right after the beginning of the match CHARACTERS – GOKU BLACK: Fixed a bug that prevented the character to disappear when Goku Black’s Special Move ” The Work of a God ” was used after an Ultimate Z Change ANDROID 21: Fixed bug that prevented Android 21 from disappearing immediately after she is called in for a Z-Assist and the main character takes damage ANDROID 21: Fixed a red visual bug when Android 21 is called in for a Z-Assist and the main character takes damage FRIEZA: Fixed a bug that prevents Frieza to properly use “You Must Die by My Hand!” when lying on the ground after his Golden Frieza transformation HIT: Fixed a bug that prevents the “Super Ghost Kamikaze Attack” effect to disappear when used during Ultimate Z Change and Hit’s Meteor Special Attack HIT: Fixed a bug that prevents the Z-Assist character to disappear when the main character is damaged at the very same moment by Hit’s “I Keep Improving” attack TIEN: Fixed a bug that makes a character invisible when both the main character and Z-Assist character are damaged by Tien’s attack “Farewell, Tien…” CAPTAIN GINYU: Fixed a bug that allows Ultimate Z Change to be performed with less than 3 gauges after performing “Powerful Energy Wave” MAJIN BUU: Fixed a bug that makes the opponent invincible if Majin Buu’s “Standing Light – Follow Up 2” and the opponent’s Super Dash hit simultaneously ANDROID 18: Fixed a bug of voice/mouth synchronization when special dialogues are played against Piccolo and Vegeta OTHER FEATURES – SHENRON: Fixed a bug that prevents Destructive Finish and Stage Destruction effects to appear with a character resurrected by Shenron SUPPORT CHARACTERS: Fixed a bug that prevents voices of Support Characters (like Android 17 or Ginyu Force) to be played normally when called into battle DRAGON RUSH: Fixed a bug that reversed the guard controls when a character is being changed by a Dragon Rush »

LAISSER UN COMMENTAIRE

Veuillez entrer votre commentaire !
Veuillez entrer votre nom ici