Avec la sortie officielle de Goku et Vegeta “Normaux” en DLC pour Dragon Ball FighterZ, une grosse mise à jour a été intégrée dans le jeu. Le but étant de créer un équilibrage aussi parfait que possible entre les différents personnages.
Voici la mise à jour 1.11 :
WORLD MATCH:
Entry settings: now Player’s Info is displayed
Ranked Match:
– now you can set the Opponent Rank settings to Same Rank, About the Same or Challenge in the entry settings.
– Network color will no longer be displayed on finding an opponent.
Casual Match: Now you can set the Oponent Color settings to Same Color, About the same or Anything goes.
PARTY MATCH:
Added ‘Sorry’ and ‘Don’t worry’ messages to Party Match
LOCAL BATTLE:
Added Input Delay settings when playing against a player.
LOCAL MATCH:
On VS screen, players can now press and hold either the L1 button or L2 button on the screen before a match to change their first character.
TRAINING MODE:
Player team can now be edited when making a World Match entry.
Colors can now be selected when changing characters.
Added Ki Gauge Recovery option and can stop Ki gauge from auto-recovering.
Added Center(After KO/Switch), Center(After Stage Change) options to the Starting Side settings.
Added the Reset Damage Information option
Added Starting Position settings:
– Can switch the position of the characters.
– The position can also be switched by holding down ↑
Character Settings:
– Added Potential Unleashed settings for Gohan (Adult).
– Added Ginyu Force setttings for Ginyu.
Training Dummy Recording Settings:
– Training dummy’s play records can now be saved to 8 different slots.
– Added a function to randomly play a record from multiple slots (with adjustable frequency for each slot).
Ennemy Settings:
– Added Counterattack Settings: set an attack for the training dummy to reversal attack with after a block or a damage.
OTHERS:
Character selection screen: increased the cursor movement speed.
Follow list: followed players’ names will now be displayed in blue.
Button settings: Pressing OPTIONS on the Button Settings screen will now save current settings and exit the screen.
Result screen: Z Stamps can now be used when rematch menu is displayed for online matches.
GAMEPLAY
COMMON:
Now an attack won’t count as a hit during successful Z-reflect recovery frames.
PICCOLO:
Homing Energy Blast, Z Assist: Increased the hit stun and the recovery frames.
GOHAN (TEEN):
Crouching Special: Now he can move while in the air after performing the move.
– Matched the landing recovery frame with Jumping Down Special.
– Expanded the hitbox for the beginning of the attack.
Jumping Down Special: Expanded the hitbox for the beginning of the attack.
Z Assist: Now the Z-Assist moves more forward while rising.
FRIEZA:
Standing Special: Reduced the start up frame
Death Slash, Z Assist: Increased the hit stun and the non-recovery frame.
Death Slash(Light ver.): Reduced the start up frame
Warp Smash: Frieza now becomes invincible faster.
Midair ‘You might not survive this time’: Reduced the landing recovery frame on whiff.
Golden Frieza:
– Reduced the recovery frame after the pause.
– If an opponent isn’t taking any hits when this move is activated then it would take more time till the game pauses to zoom in to Frieza.
– However Frieza becomes invincible during this time.
– Z combo restrictions are lifted. (EX. Can perform a string such as the following: Standing Heavy -> Standing Medium -> Standing Light.)”
GINYU:
Crouching Heavy: Can now Z combo into Standing Special.
Standing Special(Jeice): Increased the hit stun and the non-recovery frame.
Z Assist: Increased the hit stun and the non-recovery frame.
Strong Jersey: Reduced the block stun.
Strong Jersey (Medium/Heavy ver.):
– Increased the non-recovery frame on hit.
– Changed the way a damaged character is blown away.”
Aerial Strong Jersey : Reduced the start up frame.
TRUNKS:
Standing Special, Jumping Special, Cyclone Buster:
– Hitbox of these attacks now disappear when Z reflected and can now be cancelled into a Special Move after that.
– Fixed an issue where it was sometimes unable to cancel on hitting an opponent when the move is about to end.
Z Assist: increased the hit stun and the non-recovery frame on hit.
Shining Slash (Heavy ver.): reduced the start up frame.
CELL:
Standing Light, Crouching Light: Increased the start up frame.
Low Kick: Damage scaling increased when using this move as a combo starter.
Jumping Medium: Increased the start up frame.
Jumping Special:
– Increased damage scaling.
– The first hit now ground bounces an opponent.
Ground Rolling Crush (Medium ver.): The distance moved can now be adjusted by pressing either forward or back while rolling.
Ground Rolling Crush (Heavy ver.): Reduced the start up frame.
The distance moved can now be adjusted by pressing either forward or back while rolling.”
Aerial Rolling Crush (Light/Medium Ver.): The move will no longer hit an opponent on the back.
ANDROID 18:
Standing Light, Crouching Light: can now repeat whiffing the move consecutively by pressing ← at the same time.
Support Attack(Barrier), Z-Assist: enters the invincible state faster.
Barrier:
– Enters the invincible state faster.
– Can now cancel into Super Attack just by pressing R1 or R2 on blocking an attack. (Press ←+R1 or R2 to Meteor Attack.)
Fixed an issue where Dragon Rush doesn’t launch an opponent in certain situation.
Back Grapple(Light ver.):
– Reduced the start up frame.
– Can now connect into Super Attack on hit.”
Back Grapple(Medium/Heavy ver.): Increased the move distance.
GOTENKS:
Standing Special: Matched the cancel timing on additional inputs with the other characters.
Z Assist: Fixed an issue where the camera angle doesn’t change in the latter part of the combo after hitting an opponent with the Assist attack.
Galactic Donuts: Fixed an issue where the camera angle doesn’t change on landing Heavy attack in the next combo after hitting an opponent’s Z Assist.
DIE DIE Missile Barrage:
– Reduced the start up frame.
– Increased the damage.
– Changed the way an opponent is blown away on hit.
– Increased the hit stun.
– Expanded the hitbox for the beginning of the attack.
Miracle Super Punch(Medium): Landing recovery frame has been increased when not holding down the Medium Button.
Ground Great Special Rolling Kick (Heavy ver.)
– Increased the recovery frame.
– Can now air dash and double jump after the move.
AerialGreat Special Rolling Kick (Heavy ver.): Reduced the recovery frame.
Vengeful Shout: Landing recovery frame has been increased on performing a feint.
KRILLIN:
Standing Special:
– Increased the non-recovery frame.
– Can now bend only the second fire ball by inputting ← + Special on an additional input.
Jumping Special:
– Increased the non-recovery frame.
– Can now bend the fireballs upward by inputting ↑+ Special on an additional input.
Senzu, Z Assist:
– Rocks no longer break by an opponent’s attacks.
– Mitigated the damage scaling.
Solar Flare: Added invincibility to jump attacks.
KID BUU:
Crouching Medium(Medium/ Long ranged ver.):
– Increased the start up frame.
– Increased the damage scaling when using this move as a combo starter.
Crouching Special:
– Increased the landing recovery frame.
– Now the fireball will be thrown downward depending on the opponent’s position.
Jumping Special: Increased the landing recovery frame.
Mystic Ball Attack: The attack will no longer hit an opponent on the back.
Mystic Arm Swing: Added invincibility to jump attacks.
MAJIN BUU:
Standing Light: Now the attack will hit a crouching opponent too.
Standing Lights – 2nd attack : reduced the start up frame.
Z Assist: increased the non-recovery frame.
NAPPA:
Standing Light: will no longer be blocked by standing guard.
Crouching Medium: Will no longer be blocked by standing guard.
Crouching Heavy: Expanded the hitbox forward.
Z Assist: Increased the hit stun.
Blazing Storm, Z Assist:
– Reduced the start up frame.
– Reduced frame disadvantage when blocked by an opponent.
Too bad:
– Now enters the invincible state faster.
– Reduced the entire recovery frame.
Saibamen(Acid): Can now be canceled into Z reflect or Super Dash on block (as same as other ki-blasts).
ANDROID 16:
Standing Lights – 3rd attack:
– Reduced the start up frame.
– Can no longer delay the attack after the 2nd Standing Light.
Ground Flying Powerbomb (Light/Medium ver.): added invincibility to jump attacks.
Ground Flying Powerbomb (Heavy ver.): increased the duration of invincibility to jump attacks.
Ground Dynamite Driver (Light/Medium ver.): increased the damage.
YAMCHA:
Neo Wolf Fang Fist: changed the hit effect to wall bounce.
Spirit Ball: Increased the least amount of damage.
TIEN:
Z Assist: Increased the non-recovery frame.
Ground Volleyball Fist: fixed an issue where additional inputs could be made even when blocked by an opponent.
Ground Volleyball Fist (Medium): now enters the armor invincible state faster.
Ground Volleyball Fist (2nd/3rd attacks, Heavy ver.): Tien copies will appear to do the attacks.
Tri-Beam: increased the duration during which Ultimate Z change can be performed.
Tri-Beam, Neo Tri-Beam: the amount of self damage is reduced while Sparking!
HIT:
Standing Lights – 3rd attack: expanded the hitbox upward.
Crouching Light: can now cancel the second Standing Light into Crouching Light
Tides of Time(Heavy ver.): now enters the invincible state faster.
Death Blow: fixed so that the camera angle won’t change in the latter part of the combo on hitting an opponent with this move.
GOKU (SSGSS):
Super God Shock Flash:
– Reduced the start up frame.
– Changed the way an opponent is blown away on hit.
Super God Shock Flash(Light/Heavy ver.):
– Increased the damage of the attack that is performed on whiffing the grab.
– Added damage scaling when using this move as a combo starter.
Instant Transmission: now faces towards an opponent after the move.
Extreme Speed Kamehameha: increased the duration during which Ultimate Z change can be performed.
VEGETA (SSGSS):
Big Bang Attack, Z Assist:
– Increased the damage.
– Increased the hit stun and block stun.
– Changed the direction an opponent is blown away on hit.
Super Dash Kick(3rd attack – Light ver.): increased the start up frame only when an opponent is in front.
Ground Super Dash Kick: removed the jump attack property.
Ground Super Dash Kick(2nd and 3rd attacks): unified the frame disadvantages.
Galick Gun: increased the damage.
Niagara Pummel:
– Increased the move distance.
– Reduced the start up frame.
– Mitigated the damage scaling.
Niagara Pummel (On holding the button): fixed so that the camera angle won’t change in the latter part of the combo after hitting an opponent on holding down the button.
BEERUS:
Standing Light:
– reduced the start up frame.
– Expanded the hitbox forward.
Crouching Light: Reduced the start up frame.
Z Assist: Increased the move distance.
Sphere of Destruction, Z Assist:
– Increased the non-recovery frame on hitting an opponent while they are not moving by Beerus’ attacks.
– Changed the way an opponent is blown away on hit.
Sphere of Destruction: Can now be canceled into Special move, Z change or Sparking! on repelling the sphere with a normal attack.
Ground Sphere of Destruction(Heavy ver.): Now Beerus floats a little higher when pressing↓.
ANDROID 21:
Crouching Medium: shrank the hit box to reduce the reach.
Crouching Medium(Long range ver.):
– Added damage scaling when using this move as a combo starter.
– Expanded the hitbox inwardly.
Z Assist:
– increased the hit stun.
– increased the non-recovery frame.
– decreased the damage.
– Increased the recovery frame.
Total Detonation Ball:
– Increased the hit stun.
– Now she will start recovering to the neutral state after the ball has exploded.
Total Detonation Ball(Light/Medium ver.): increased the recovery frame.
Homing Energy Blast:
– increased the hit stun.
– Increased the recovery frame.”
Barrier Sphere:
– Now enters the invincible state faster.
– Can now cancel into Super Attack just by pressing R1 or R2 on blocking an attack. (Press ←+R1 or R2 to Meteor Attack.)”
Ground Aerial Connoisseur Cut: added invincibility to jump attacks.
Connoisseur Cut, Aerial Connoisseur Cut: now faces towards an opponent on whiff.
BARDOCK:
Rebellion Spear (Light ver.): decreased the block stun.
Ground Rebellion Spear (Medium ver.):
– Added invincibility to jump attacks.
– Increased landing recovery frame.
Rebellion Spear (Heavy ver.)
– Increased the duration of the first attack.
– Increased the damage of the follow up attack.
Saiyan Spirit: fixed so that the camera angle won’t change in the latter part of the combo after hitting an opponent.
BROLY:
Various armors: Broly’s various armors will no longer endure Vanish attacks.
Z Assist:
– Expanded the hitbox for the beginning of the attack.
– Increased non-recovery frame.
Eraser Blow: expanded the hitbox for the beginning of the attack.
Gigantic Strike: now it’s easier to follow up with Vanish attack.
VEGITO (SSGSS):
Barrier:
– Now enters invincible state faster.
– Increased the entire recovery frame on whiff.
Ground Atomic Buster: Added invincibility to jump attacks.
Spiral Heel Shot:
– Reduced the block stun of the last attack.
– Decreased the recovery frame.
Aerial Spiral Heel Shot: reduced the non-recovery frame when the camera angle doesn’t change.
Aerial Spiral Heel Shot (Light/Medium ver.): increased the move distance.
ZAMASU (FUSED):
Jumping Light: expanded the hitbox upward.
Z Assist:
– Shrunk the front part of the hurt box.
– Reduced the start up frame.
– Increased the projectile speed.”
Ground Eternal Justice (Light/Heavy ver.): reduced the start up frame.
Aerial Eternal Justice(Heavy ver.): reduced the start up frame.
Divine Order: shrunk the front part of the hurt box.
Divine Order (On holding the button):
– reduced the start up frame.
– Increased the projectile speed.