La mise à jour pour la saison 2 de DBFZ s’accompagne de quelques sympathiques changements
La nouvelle mise à jour de Dragon Ball FighterZ est disponible, tout juste 24 heures avant que Jiren et Videl ne se joignent à la fête.
La plupart des changements sont en réalité des éléments de rééquilibrage affectant par exemple la quantité de santé ou de ki que l’on récupère après un coup donné. De manière générale, il semble que tout ce qui a trait à la barre de vie et à l’appel de partenaires est plus restreint.
En revanche, il est désormais possible de faire appel au sparking en pleine garde et les Dragon rush ne pourront plus se « connecter » plusieurs fois aux choppes dans un seul et même enchaînement.
Notes de MAJ ci-dessous (en anglais via eventhubs) :
Season 2 patch notes
Recoverable life
– Recoverable life after taking damage has been decreased (outside of invincible moves)
Ki gauge
– Will now receive less ki gauge when being hit by a super or a Meteo Super, but when receiving damage outside of supers will now receive more ki gauge
– After using meter, it will now temporarily be more difficult to build meter again
Launching attacks
– If applicable to camera changing, will now follow the camera regardless of height when it happens
Invincible special moves
– Can no longer call assist or switch characters unless it’s on hit.
EX special moves
– The opponent will now have less recoverable life after being hit by one.
Supers
– When being hit after a Super (except for Ultimate Z Change/DHC), damage will now be reduced (excluding a select few supers)
– It is now easier to connect with Ultimate Z Change/DHC
Certain Meteor Super moves
– Lowest ceiling of guaranteed damage has been increased
Sparking!
– Can now be used while guarding (in air too)
– While in Sparking, the recoverable life your opponent has after taking damage has been reduced (not counting from invincible moves)
– It now starts up slower except when cancelled from an attack
Vanishing Move
– When cancelled from an attack, the camera will now follow better
Z Reflect
– After deflecting an attack, will now be invicible to the opponent’s Sparking! activation
Certain throw moves, Dragon Rush
– Fixed so that throws and Dragon Rush won’t connect several times in one combo
Dragon Rush
– On hit, the meter gain and damage has been decreased.
– After doing it in a combo, no more camera-shifting moves will be possible. (*This change was a bit unclear in the patch notes, but we believe this is what they meant.)
Airborne Dragon Rush
– After using it in a combo, the final hit will cause a slide down on the opponent
Guard Cancel Change
– Will now be invincible until it hits your opponent or is very close to them
– Recovery on block increased.
Grounded Backstep
– Increased distance
Shenlong: Revive my teammate
– Revived teammate’s health has been increased
Shenlong: Make me invincible
– The recovery speed of your life has been increased.
Ukemi (quick-rise)
– More difficult to get hit by airborne opponents
Grounded Wakeup Timing
– Can now do Ukemi at any point until your opponent is completely lying down
Dramatic Finish
– Has been changed to be activated from Standing Heavies and Vanishing Moves as well.
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