Certains changements du patch 3.5 et de la mise à jour 3.030 de SF5 sont révélés au grand jour
Les as de l’informatique ayant creusé les fichiers du dernier patch pc de Street Fighter V avaient déjà noté quelques changements non annoncés. Il n’a pas fallu longtemps à Capcom pour réagir et publier lesdites « secrètes » modifications. Veuillez trouver ci-dessous les changements communiqués par Capcom (en anglais) :4/25 Update Info (Ver. 03.030)
Following server maintenance on April 25, 2018, Street Fighter V has been updated to version 03.030. ● The following DLC is now available. — Character: Falke — Additional Costume (Story): Falke — Additional Costume (Battle Outfit 1): Falke ● Other — Added the difficulty to the Extra Battle explanation text. — Addressed the problem that you can not log in under some environment. We hope you continue to enjoy playing Street Fighter V. <2018-04-26 Additional notes> ■Ryu There was a mistake in the combo counter settings for Jodan Nirengeki and Jodan Sanrengeki on mid-air hit. >> The combo counter values for Jodan Nirengeki and Jodan Sanrengeki have been fixed to their appropriate values. ■Abigail There was an unintended change to the advantage/disadvantage for crouching LP on hit and block. >> The advantage/disadvantage for crouching LP on hit and block was reset to the Ver. 3.001 values. ■Alex The recovery for Power Bomb and EX Power Bomb on whiff was different from that of the command throw special moves for other characters. >> The recovery for Power Bomb and EX Power Bomb on whiff was unified to 60F. ■Laura The recovery for Shock Choke on whiff was different from that of the command throw special moves for other characters. >> The recovery for Shock Choke on whiff was unified to 60F. ■Sakura Sakura Rain: For combo purposes the collision box during the move was expanded in the forward direction, however the collision box remained after the move ended, which lead to reduced risk for Sakura. >> The collision box during Sakura Rain was reduced. ■Akuma Sekia Kuretsuha: For combo purposes the collision box during the move was expanded in the forward direction, however the collision box remained after the move ended, which lead to reduced risk for Akuma. >> The collision box during Sekia Kuretsuha was reduced. ■Blanka When performing Rolling Cannon from EX Vertical Rolling, Back Step Rolling, and EX Back Step Rolling, the Rolling Cannon would come out in the opposite direction from the inputs. >> When performing Rolling Cannon from EX Vertical Rolling, Back Step Rolling, and EX Back Step Rolling, fixed so that the direction recognition confirms to the direction at the time of the command input. ■Zeku Upon activation, his V-Trigger Karura Tenzan would not hit opponents who were behind Zeku in mid-air. >> Fixed so that upon activation, the V-Trigger Karura Tenzan will hit opponents who are behind Zeku in mid-ar. When performed while the V-Timer is active against an airborne opponent, all of the hits of Karura Tenzan would not connect. >> Addressed the phenomenon where all of the hits of Karura Tenzan performed while the V-Timer is active would not connect upon hitting an airborne opponent.Adjustments 201804 Ver.
A comprehensive list of balance adjustments, from past iterations to the present version.